Technical Artist
other jobs LANCESOFT LTD
Added before 2 Days
- England,London,City of London
- Full Time, Contract
- £35.70 per hour
Job Description:
Technical Artist
UK Remote
Contract: Until December 2026
Job Description
In this role is responsible for making sure the game looks the best it can while running smooth.
Your ability to creatively combine technical and artistic skills will directly contribute to the top tier visuals of Beat Saber.
5+ years of experience with Unity
2+ years of experience in a TA role
Responsibilities include:
Help to Improve and define our Environment and VFX workflows, tooling and shaders
Coming up with creative solutions to deliver polished and performant VR visuals
Identify and use wide range of Unity and standalone tools that best fit each task
Contribute to our hand-written HLSL über-shaders, ensuring they remain clean, optimized, and efficient
Create visual effects for Gameplay and UI and help teammates do the same
Resolve technical, visual and performance issues
Minimum qualifications:
Extensive experience with Unity toolset - Animations, Timelines, Particle Systems, VFX Graph, Nested Prefabs, Material Property Blocks, etc
Experience creating technical 3D and 2D assets in procedural DCC tools (e.g. baking arbitrary data into textures and mesh properties)
Deep knowledge of Forward & Built-in rendering pipelines and mobile/VR optimizations
Experience using hand-written shaders to create unique visuals
UK Remote
Contract: Until December 2026
Job Description
In this role is responsible for making sure the game looks the best it can while running smooth.
Your ability to creatively combine technical and artistic skills will directly contribute to the top tier visuals of Beat Saber.
5+ years of experience with Unity
2+ years of experience in a TA role
Responsibilities include:
Help to Improve and define our Environment and VFX workflows, tooling and shaders
Coming up with creative solutions to deliver polished and performant VR visuals
Identify and use wide range of Unity and standalone tools that best fit each task
Contribute to our hand-written HLSL über-shaders, ensuring they remain clean, optimized, and efficient
Create visual effects for Gameplay and UI and help teammates do the same
Resolve technical, visual and performance issues
Minimum qualifications:
Extensive experience with Unity toolset - Animations, Timelines, Particle Systems, VFX Graph, Nested Prefabs, Material Property Blocks, etc
Experience creating technical 3D and 2D assets in procedural DCC tools (e.g. baking arbitrary data into textures and mesh properties)
Deep knowledge of Forward & Built-in rendering pipelines and mobile/VR optimizations
Experience using hand-written shaders to create unique visuals
Job number 3729859
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