GPU Consultant
other jobs MicroTECH Global Ltd
Added before 7 Days
- England,East of England,Cambridgeshire
- Full Time, Permanent
- £99,000 - £100,000 per annum
Job Description:
Full job description The role combines low-level systems programming with open source collaboration. You will work alongside experienced graphics engineers, develop genuine expertise in how modern GPUs work from the kernel up, and grow into a contributor that the broader open source graphics community knows by name.
Location: Fully remote
Travel: Optional conference attendanc
What we’re looking forRequired * Vulkan - solid understanding of the core spec; command buffers, render passes, synchronisation, memory management and pipelines. Familiarity with Vulkan validation layers and debugging workflow
* Basic understanding of GPU hardware concepts - queues, tilers vs IMR, memory hierarchies
* Linux kernel basics - comfortable reading and navigating kernel code
* DRM fundamentals - GEM/buffer management, dma-buf/prime buffer sharing, fence and sync objects, GPU job submission paths
* Mesa architecture awareness - Gallium, driver structure
* Basic understanding of how userspace drivers interact with kernel
* C and C++ - comfortable with pointer arithmetic, memory management, kernel-style coding
Nice to have * Git - mailing list patch workflow (not just GitHub PRs)
* Comfortable reading specs and documentation independently
* Not afraid of large unfamiliar codebases
* Open source contribution mindset - code review, public communication, upstream first
* Existing Mesa or kernel patch history
* Experience with a specific GPU family (ARM/AMD/Intel)
* Python for tooling/scripting
* Rust programming skills
* Understanding of KMS fundamentals or Wayland clients
Location: Fully remote
Travel: Optional conference attendanc
What we’re looking forRequired * Vulkan - solid understanding of the core spec; command buffers, render passes, synchronisation, memory management and pipelines. Familiarity with Vulkan validation layers and debugging workflow
* Basic understanding of GPU hardware concepts - queues, tilers vs IMR, memory hierarchies
* Linux kernel basics - comfortable reading and navigating kernel code
* DRM fundamentals - GEM/buffer management, dma-buf/prime buffer sharing, fence and sync objects, GPU job submission paths
* Mesa architecture awareness - Gallium, driver structure
* Basic understanding of how userspace drivers interact with kernel
* C and C++ - comfortable with pointer arithmetic, memory management, kernel-style coding
Nice to have * Git - mailing list patch workflow (not just GitHub PRs)
* Comfortable reading specs and documentation independently
* Not afraid of large unfamiliar codebases
* Open source contribution mindset - code review, public communication, upstream first
* Existing Mesa or kernel patch history
* Experience with a specific GPU family (ARM/AMD/Intel)
* Python for tooling/scripting
* Rust programming skills
* Understanding of KMS fundamentals or Wayland clients
Job number 3835968
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